Thursday, June 2, 2011

Final Project


Define the Problem: We need a secure and non space eating indoor storage system for a bike.

Brainstorm: 1) Large container that can fit bike inside.
2) Hook that goes in cieling but can hold bike up.(Low enough to easily put up and take down)
3) Typical bikerack except smaller for indoors.
4) Over the door holder.

Criteria: 1)  Make an easy way to get it in and out.
2) Easy was to lock bike up.
3) Doesn't eat up too much space.

Constraints: 1) Has to be as small as possible while still being able to hold bike.
2) No permanent damage to household.

Sketches:

Design Matrix:
                                    



Model of Design:

Multiview drawing:


4 Quadrant design thingy:

Wednesday, May 4, 2011

Locker Design Project

Identify the Problem: Lack of organization in lockers is ruining their purpose of providing organization for a student's supplies.

Investigate the CHS lockers: Dimensions were 9.5" wide, 16.75" tall, and 11" deep.

Sketch Three Possible Solutions:
1.

2.
3.  


Identify Criteria and Constraints:
Constraints:
1. Design must fit within your school locker.
2. Easy to install.
3. Must hold 20 lbs of books and binders.
4. No flammable materials.
Criteria:
1. Solve disorganization problem with lockers
2. Make lockers look more appleasing to they eye.

Select an Approach: multiview of #3:

 

Monday, May 2, 2011

Reverse Engineering: Visual Design - Essential Questions

1. What is meant by the phrase The Language of Design?
That it is a different language that we are supposed to learn and no other languages have to do with it.
2. What are visual design elements?
The elements of an object that were meant to be seen and aren't usually functional.
3. What are visual design principles?
Principles that are meant to be visually appealing to a future client.
4. What makes a designed object aesthetically pleasing or eye catching?
When it has many elements and colors and looks unique.
5. Why do people associate a design’s aesthetic value with its functional efficiency and structural resilience?
Because the only thing you have to base on whether something is good or not is how it looks.
6. How does the gestalt principle explain the way in which the human mind perceives visual patterns?
It shows that we can percieve something one way and someone can percieve it another way.
7. What is graphic design and how is it different from product design?
Graphic design is how something looks and is designed to look.
8. What information can be gained from demographic research and why is it used in marketing?
What things appeal to certain groups of people so you know what to put in your advertisement to get them to buy your product.
9. Why must a graphic designer understand the demographics of the intended audience?
Because then you know what to put on the advertisement to appeal to the intended audience.
10. How are visual design principles and elements used to capture a consumer’s attention?
They are supposed to be appealing to people's vision and attract their attention to the advertisement.

Friday, April 29, 2011

The Deep Dive

1. “From the buildings in which we live and work, to the cars we drive, or the knives and forks with which we eat, everything we use was designed to create some sort of marriage between form and function.”

2. The folks at IDEO state that they are not experts in any given area. But, they do claim to be experts on the design process, which they apply to the innovation of consumer products.


3. After the team of designers is brought together, told the problem, and informed they have five days to “pull it off,” what phase of the design process do they immediately engage in? They immediately started coming up with ideas to solve the problem, or brainstorming.
4. Give two examples of what the team members did during this phase.
a. They came up with ideas or way to solve the problem.
b.They debated on which solutions proposed would be the best to solve the problem

5. List five rules-of-thumb that IDEO employees follow when they share ideas during the brainstorming phase:
a. One conversation at a time
b. stay focused on topic
c. encourage wild ideas
d. defer judgement
e. build on ideas of others

6. Why should wild (and sometimes crazy) ideas be entertained during the brainstorming phase?
Because wild ideas can sometimes end up working the best because there can be unforeseen constraints later on in the process.

7. After the brainstorming phase was over, the team narrowed down the hundreds of ideas by using sticky notes for those ideas that were not only “cool” but also buildable in a short period of time. What phase of the design process is this called? Explore possibilities.

8. IDEO believes that the ideas and efforts of a group or team will always be more successful than the planning of a lone genius.

9. Once the ideas were narrowed down and divided into categories, the group was split into four smaller teams. What phase(s) of the design process was each of these groups responsible for? The groups were responsible for shopping, safety, checkout, and finding what you're looking for.



10. The leaders at IDEO believe that playful behavior and a fun environment are two important reasons why their employees are able to think quickly and creatively to produce innovative results.
11. Sometimes, people come up with great solutions that work by trying their ideas first, and asking for permission later.
12. Design is often a process of going too far and having to take a few steps back. What phase of the design process would the critique of the four mock-ups come under? Refine the design, the 10th step.

13. Upon critique of the four teams’ models, it was obvious that none of the teams had developed an optimum solution. However, the people at IDEO believe that it is important to fail often in order to suceed sooner.

14. What percentage of the entire week’s time did it take to fabricate the final prototype? Fabricated prototype in 1 day.

15. Instead of showering his design team with a tremendous amount of praise, what did the boss require his employees to do with their new design? Improve upon their design.
16. Of all the things that we are surrounded by every day, what has not been placed through the design process? The most obvious example of something that hasn't been through the design process is in our own bodies, unless you believe we were created and improved upon by a creator.
Conclusion

1. What did you find to be the most impressive part of the team’s effort? The organization that they used with that large of a group was especially impressive in my mind.
2. What advantages are there to having a design team with members that have non-engineering backgrounds? They can sometimes come up with ideas that maybe engineers wouldn't as well as being able to provide a diversity of skill sets that can help when problems arise.
3. There was a point in the process where a self-appointed group of adults stepped up, stopped the ideas, and redirected the group to break up into teams. Why was this done? I believe this was done because they needed to get a lot done in a small amount of time and splitting up into groups was the best way to do that in their mind.

4. At the end of the video, Dave Kelly states, “Look around. The only things that are not designed are the things we find in nature.” Can you think of anything that would contradict this statement? If you believe in some sort of God, or creator of the world, then you would believe that they were made, maybe through some sort of design process. Or maybe we are just like an ant farm and this is the only world we know but in reality their is something larger out their that created us and our world and put us in it, which would probably mean that the environment that was made for us had gone through some sort of design process.

Wednesday, April 27, 2011

Assembly Quiz


I made a 3 piece version of our plane. They are in three different colors and are each there own part.

Friday, April 15, 2011


2) Your Glider Challenge: Design Phase notes.


1) What's the challenge?

- the challenge that were were given was to design a glider that flies the farthest and has the most hangtime.

2) Brainstorm solutions:

-What are the rules of brainstorming? (oxymoron)

- my group and i needed to keep in mind that we are gunna have a list of material that we have.

-List your ideas

- build a plane designed for gliding not speed

-Sketch at least two of them


3) Specify:
-Criteria

- the glider should fly
- have fair amout of hang time

-Constraints (be specific about materials available)

- we were to be givin 5 pieces of very thin balsa wood and a 2 by 2 piece of tissue paper to construct our wings.

4) Develop Solutions:
-Sketch (with labels)


-Model in CAD

3) Your Glider Challenge: Test Phase notes.



4) Your Glider Challenge competition day results. How did your glider perform? What would you change if we competed again?


- our glider won the loingest distance challenge, but preformd poorly when we attempted to get the acheivment of longest hangtime. if we were to rredesign the plane we would take of weight on the nose and widen the wings to increase hangtime.

Thursday, March 10, 2011

TED Assignment





1) What is the TED organization about? Sharing professional's ideas through the internet to people that are interested enough to go onto the website.

2) What is the purpose of their website and how does the functionality of their site support that? The purpose of this website is to allow people to see the world through other people's eyes and to spread ideas. Their site is designed so that you can just look around for something that you might be wondering about and find an expert's opinion on it.

3) As Engineers and Problem Solvers, which topic areas (the choices from the "Show talks related to:" section on the sidebar) are of most interest to us? Justify your answer. I believe that since we are future problem solvers, that they are all important because there are problems everywhere in our world but global issues seems the most important to me. Those are the most important problems in our world and since we need to solve problems, why not the bigger picture ones or ones that we deem more important?

4) Based on your previous answer, what are 3 talks (videos) on the site that appear like they would be of most interest to you as an Engineer/Problem Solver? Justify your choices. Eric Barlow's talk on simplicity, Lesley Hazelton's talk on reading the Quran, and Martin Jacques' talk on the rise of China are three talks that I think apply to main idea of problem solving. These three things have been problems since the beginning of mankind. Eric Barlow talks about being able to make complex things simple, which is an important ability in a world of extremely complex systems, ideas, religions, etc. Lesley Hazelton's talk on the Quran talks about the larger picture of religion and intolerance that has led to wars and conflicts throughout humankind's history. Martin Jacques talks about why a country gains power and what the problems with a country gaining power, another problem that has been around since the beginning of mankind.

6) How could you get involved in the field/technology/issue you chose to hear about? What experience/skills/training/education would you need to learn to get involved with this field? Fixing global problems is something that anyone thinks they could do because they feel like they have the right moral code that would lead the world to peace. No one person has that, so the only way to do that is to be able to completely be able to put yourself in other people's shoes. Once you have that ability , than you truly do have the ability to fix world problems that have been around since the beginnings of mankind.